Masked HERO Dian
EARTH 8

Masked HERO Dian

  • Archetype:
  • Masked HERO

  • ATK:
  • 2800

  • DEF:
  • 3000

  • View:
  • 4714




Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 6, 2026
61± 4/ 100
Power Score
Intrinsic 56
Deck 62

Masked HERO Dian — Power Evaluation

Final Score: 61 ± 4 · Confidence: Medium

  • Intrinsic: 56 · Deck: 62 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Extender

Why it scores here

Dian is a reliable end-board Fusion reliably summoned via Mask Change (98.5% co-deck rate) that extends lines by searching Lv4 or lower HERO monsters when destroying by battle. Its 2800 ATK and Level 8 Fusion frame provide strong material utility for further Fusions, but the battle-dependent effect, complete lack of disruption, and missing combo data prevent it from driving full turn sequences or scoring on raw stats. It excels as a splashable HERO bridge piece (22 archetypes, 1.08 avg copies) rather than a combo powerhouse.

Axis scores

Axis Score Evidence
Accessibility 70 Requires Mask Change but appears with it in 202/205 decks (98.5%), mostly at 1 copy per deck, confirming reliable access in HERO shells. (verified)
Combo & Conversion 55 Triggers one-card search when destroying in battle, but no combo data supplied prevents verification of board-building depth; text indicates mid-tier extension rather than sequence generation. (inferred)
Resource Economy 45 Mask Change costs one card, and the search effect adds one monster from Deck without generating card advantage, yielding roughly neutral resource flow. (verified)
Effect & Interaction 20 No negation, removal, or disruption provided; the card is pure board presence with zero opponent interaction. (verified)
Material Utility 70 Level 8 Fusion with Warrior/EARTH frame is clean for further HERO Fusions; remains usable as material even if effect is negated. (inferred)
Resilience & Flexibility 60 Static body survives effect negation, but has no recursion or recovery; effect activation requires successful attack and opponent monster destruction. (verified)
Deck-Building Efficiency 85 Minimal slot cost with Mask Change already core to HERO decks; 22 archetypes adopt it at only 1.08 average copies, indicating no garnet tendency. (observed)

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Extender blend. Intrinsic ≈ 56, Deck ≈ 62, Meta = provisional. Modifiers: Deckbuilding efficiency bonus (2); Combat dependency restriction (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mask Change is core to HERO decks, ensuring Dian is summoned reliably
  • Strong ATK/DEF (2800/3000) and Level 8 frame provide excellent Fusion-material utility
  • Broadly splashable across 22 HERO-variant archetypes without garnet risk
  • Search effect extends turns while maintaining board presence
  • Efficient deck-building slot cost with minimal restriction

Weaknesses

  • Battle-dependent effect cannot trigger if attack is negated, blocked, or board is full
  • No inherent disruption, negation, or effect-based interaction
  • Search limited to Lv4 or lower HERO monsters, restricting extension depth
  • Requires Mask Change, adding an extra deck cost and dependency
  • No recursion or recovery mechanism for reuse

Counters / choke points

  • Negate Mask Change to prevent summoning entirely
  • Block attack with effect damage prevention or battle negation
  • Remove Dian before damage step to disable effect trigger
  • Negation of Dian's effect blanks only the search, not the body itself

Best use

Flexible Fusion bridge that extends lines through searchable tutoring and material provision. Decks: Heroic, Elemental HERO, Masked HERO, Evil HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Must be Special Summoned with Mask Change (card text); Searches Lv4 or lower HERO monster when destroying by battle (card text); 205 decks run it paired with Mask Change at 98.5% rate (deck data); Appears in 22 distinct archetypes spanning Heroic to Evil HERO (deck data)
  • Observed: Heroic is dominant home at 52.7% of decks (108/205); Average 1.08 copies per deck, mostly singleton (copy distribution); Top partners: Mask Change, Stratos, Shadow Mist, Dark Law (top partners list); Guides describe it as Extra Deck staple in HERO decks (guide data)
  • Inferred: Battle-dependent effect limits combo multiplier depth vs cost-based alternatives; Level 8 Fusion frame is clean for further HERO Fusion summoning; Search provides one-card extension but limited board-wide depth without multi-body generation; HERO-specific search restricts off-archetype splashing despite 22-archetype deck usage
  • Data gaps: No combos supplied — cannot verify actual board-building depth or confirmed combo multiplier effects No banlist information — assumed unlimited (3 copies) across all formats No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from deck sample only No top-card rankings — metagame representation cannot be confirmed











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